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Chapter 5 - Recreating the beep synth

Funky stuff part uno - Variables

In the last section we started by creating a named function and calling it:

f={SinOsc.ar(440, 0, 0.2)};

f.play;

The name we chose was f. Try and replace that with a better name like my_synth.

Oops it doesn’t work.

SuperCollider has 3 types of variable name:

By convention the letter s is used to control the local server:

s=Server.local;

s.boot;

s.quit;